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Anisotropic Filtering
Last modified: Wednesday, June 13, 2007 

In 3D graphics Anisotropic Filtering, abbreviated as AF, is a technique used to improve image quality in computer video games. AF enhances the textures on surfaces that are far away and at high angles (sloped relative to the camera view) so that the projection of the texture appears more like a rectangle or trapezoid than a square. When AF is applied to the sloped texture, the surface does not appear fuzzy to the viewer. Anisotropic Filtering is a feature found on most 3D video cards today, however card manufacturers do not necessarily use the same process to render AF.

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Sharky Extreme 
Reporting on the latest hardware and software technology for the PC enthusiast.

Anti-Aliasing and Anisotropic Filtering
Anti-Aliasing and Anisotropic Filtering, or AA and AF, are some of the most common techniques for improving image quality in games, yet many people don't really understand exactly what those terms mean.

ATI vs. NVIDIA: Adaptive Filtering
3D graphics is rife with examples where 3D renderers seek to eliminate redundant and unnecessary work to conserve GPU cycles and memory bandwidth.

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3-D Graphics

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frame buffer

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