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shader
Last modified: Tuesday, October 17, 2006 

Used in 3-D computer graphics a shader is a small program or set of algorithms that determines how 3-D surface properties of objects are rendered, and how light interacts with the object within a 3-D computer program. Newer GPUs calculate shaders where previously it was an algorithm calculated by the CPU.

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For internet.com pages about shader . Also check out the following links!

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Shader Tech 
A Web sites focused on modern GPU programming. Includes news, forums, tool, tutorials, and articles.

Sharky Extreme 
Reporting on the latest hardware and software technology for the PC enthusiast.

RenderMonkey Toolsuite
RenderMonkey contains a full featured shader editor, allowing for rapid prototyping of shaders. The integrated shader compiler and preview window provide immediate visual feedback for the effect under development — ensuring that errors in programming are identified early in the development process.

ShaderWorks
ShaderWorks is a new breed of hardware HLSL shader development tools for DirectX 9.0 which is comparable to ATI's RenderMonkey, but with a Visual C++ 7.0 style visual (graph-based) interface for loading and linking re-usable HLSL shader blocks (inputs, outputs, textures, functions and constants).

related categories

3-D Graphics

Graphics

Hardware

Video Adapters

related terms

algorithm

computer game

GPU

graphics card

graphics coprocessor

video accelerator

video adapter

video card


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